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Tuesday, November 11 • 12:00pm - 12:50pm
Web engine aware performance optimization of HTML5 games for mobile devices - Sang Seok Lim, SK Planet

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From the viewpoint of service companies, two major benefits of developing a game based on HTML5 is one source multi-use (Android and iOS) and no need to update a native application which embeds the game through WebView widgets. Updating native applications via application stores is quite burdensome since it degrades user’s satisfaction and hurts the proliferation of service upgrade patches. Even though its benefit is quite attractive, seriously commercializing HTML5 games have been hindered by severe fragmentations of HTML5 features and performance across mobile devices. In this presentation, we introduce various performance optimization techniques including canvas element manipulation, DOM/canvas hybrid object layering, GPU acceleration, image manipulation, and garbage collector tweaking. By combining all these techniques, OK Cashbag arcade service was commercially launched on September 12.


Sang Seok Lim

SK planet
Sang Seok is the director of the Web technology development team of SK planet. He is in charge of developing various HTML5 based solutions including games, GPU-accelerated Web UI framework, hybrid Web applications and etc. As a SW engineer, he has been in the Web-related industry more than 10 years, starting from Mozilla Gecko and Webkit-engine based mobile browsers, Web engine-internal restructuring for performance optimization, GPU... Read More →

Tuesday November 11, 2014 12:00pm - 12:50pm
Kumkang 3 & 4

Attendees (6)